The project aims at increasing the educational potential of the FGPE framework by enhancing its usability for both students and teachers, by: (1) enabling the automatic generation of gamified programming exercises, (2) enabling the
effective use of the FGPE programming learning environment on mobile devices which are, for some period, disconnected from the Internet, (3) developing a full-fledged open online course for a popular programming language.
Project funding:
The European Union programme Erasmus+
Project results:
The project will produce the following results: (1) Programming Exercise Gamifizer – an open-source software, (2) Client-side Evaluation Engine – an open-source software, (3) a full-fledged FGPE-supported and LMS-compliant open
gamified course for a popular programming language – an open educational material. The project outcomes will include: reducing the requirements in skills for gamifying programming courses and improving the usability of the FGPE platform.
Period of project implementation: 2023-10-01 - 2025-09-30
Project coordinator: UNIWERSYTET SZCZECIŃSKI
Project partners: Universita degli Studi di Napoli Parthenope, Aalborg University Copenhagen Department of Architecture, Design and Media Technology, INESC TEC - INSTITUTO DE ENGENHARIADE SISTEMAS E COMPUTADORES, TECNOLOGIA E CIENCIA, Kaunas University of Technology