The main objectives of the Bios4You AR 2.0 project are to sensitize young students to STEM issues related to Bio-Sciences, Bio-Engineering, Bio-Architecture, Bio-Technology, Bio-Photonics, etc and create innovative educational materials thanks to the use of new AR technologies in such a way as to make all much more engaging both from the point of view of learning and teaching by teachers.
The activities of the project that will be implemented are:
– Development of methodologies and guidelines for using AR technology in STEM education with Gamifying content.
– Updating existing units with AR exercises, creating 42 new units in English incorporating AR and gamification, and testing the units in schools through organized LTTAs.
– Organisation and implementation of 4 international webinars to present project results and promote the use of the methodology among a wider school network.
Project funding:
The European Union programme Erasmus+
Project results:
PR2: Transfer of knowledge on the use of Augmented reality in the field of STEM in secondary school
PR3: BioS4You AR 2.0 TEACHING/LEARNING UNITS, GAMES and assessment tools
PR4: Training webinar to spread the methodology created around school networks in Europe.
Period of project implementation: 2023-12-01 - 2026-05-31
Project coordinator: Karlsruhe Institute of Technology (KIT)
Project partners: University of Palermo, Kaunas University of Technology, CENTRO INTERNAZIONALE PER LA PROMOZIONE DELL'EDUCAZIONE E LO SVILUPPO ASSOCIAZIONE (CEIPES)